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Battletech has updated, with the 1.1 patch available now to download. The full patch notes are below, and the highlights include new customization options, difficulty settings and additional added.
The script content on this page is for navigation purposes only and does not alter the content in any way.
This chapter provides an introduction to Bundle Patch 1 (BP1) and the prerequisites for installation. It contains the following sections:
1.1 Overview
This document provides step by step instructions for applying Bundle Patch 1 (BP1) in to your existing Enterprise Manager Cloud Control 12.1.0.1 installation. Note BP1 is not an Enterprise Manager patch set release, and therefore does not change the Enterprise Manager version to 12.1.0.2.
1.2 Use Cases and Recommendations
The following sections provide recommendations on how to use BP1 under different use case scenarios. The scenarios are detailed under the following headings:
1.2.1 General Use Case Recommendations
General use cases and recommendations on the installation of BP1 are outlined in Table 1-1.
Table 1-1 General Use Case Recommendations
Use Case | Recommendation |
---|---|
If you are new to Enterprise Manager | You will need to retrieve the new Enterprise Manager 12c binaries from the Oracle Technology Network (OTN) and carry out a fresh install. The installation should include BP1 and the latest plug-in releases. |
Using Enterprise Manager Cloud Control 12.1.0.1 release in a non-production test or sandbox environment | You should analyze how much configuration setup you have done in Enterprise Manager and the number of Management Agents you have deployed. Based on this analysis, you should uninstall the existing Cloud Control and do a fresh installation if this is feasible This also means that you have to reinstall all your existing Management Agents. This is the simplest way to get to the benefits and features of the latest patched Cloud Control release, which includes BP1 and the latest plug-in releases. Xbox 360 madden 17 patch download free. The Enterprise Manager uninstall instructions are available at the following location: You can get the updated Enterprise Manager binaries with BP1 from the following location: |
If you have already downloaded and installed 12.1.0.1 release in a Production environment | If you have already downloaded and installed Enterprise Manager 12c Release 12.1.0.1 in a production environment, complete the following steps Skipping steps could result in potential issues. Oracle recommends that you open a proactive service request.
If you have additional OMS instances or a disaster recovery configuration, then follow the BP1 application instructions detailed in Section 2.1, 'Applying Bundle Patch 1 on Oracle Management Service'. |
1.2.2 Upgrading to the Current Release
Use cases and recommendations related to upgrading from an Enterprise Manager Grid Control Release 10.2.0.5 or 11.1.0.1 are discussed in Table 1-2.
Table 1-2 Upgrading to the Current Release
Use Case | Recommendation |
---|---|
Upgrading to the current release | Download princess evangile free. You can upgrade directly from Enterprise Manager Grid Control 10.2.0.5 or 11.1.0.1 releases to the current release with BP1 included by completing the following:
|
If you have applied the pre-upgrade console patch, but have not upgraded Management Agent or OMS | If you have just applied the pre-upgrade console patch, but have not yet gone ahead with Management Agent or OMS upgrade, complete the following steps:
The new version of the pre-upgrade console patch will only work with EM12c binaries (with BP1 included) and Management Agent 12.1.0.1 binaries. To ensure that you get the latest patch from OTN, refer to the last updated date on the OTN download page. Follow the Instructions provided in the Upgrade Guide from here: |
If you have applied the pre-upgrade console patch and upgraded the Management Agent or OMS | In this case you should finish your upgrade to Enterprise Manager 12c and complete the following instructions in the specified order :
Oracle recommends that you open a proactive Service Request (SR) with Oracle Support. |
1.2.3 Performing an Additional OMS Installation
Use cases and recommendations related to performing an additional OMS installation are discussed in Table 1-3.
Table 1-3 Performing an Additional OMS Installation
Use Case | Recommendation |
---|---|
If your first OMS is deployed with new Enterprise Manager binaries with BP1 included or if you have applied the BP1 manually | You can proceed with the additional OMS installations. The deployment procedure will clone the first OMS, so there will be no need to apply BP1 on the second OMS once the install is done. As a part of the additional OMS installation, you will be required to deploy the Management Agent on the host where you plan to have the additional OMS. Get the latest Management Agent binaries from the Self Update feature, which have BP1 included for Management Agent deployment. |
If your first OMS has not been updated with the new Enterprise Manager binaries, or if you have not applied the BP1 manually to the OMS | Select one of the following two options: Option 1:
Option 2:
|
1.3 Bundle Patch 1 Compatibility Matrix
Refer to Table 1-4, 'Bundle Patch 1 Compatibility Matrix' to understand the valid patches and version combinations of OMS, plug-ins, and Management Agents.
Table 1-4 Bundle Patch 1 Compatibility Matrix
Target Agent without Bundle Patch 1 applied and 12.1.0.1 plug-in on target Management Agent | Target Agent with BP1 and 12.1.0.1 plug-in on target Management Agent | Target Agent without BP1 and 12.1.0.2 plug-in on target Management Agent | Target Agent with BP1 applied and 12.1.0.2 plug-in on target Management Agent | |
12.1.0.1 OMS without BP1 applied | Yes | No | No | No |
12.1.0.1 OMS with BP1 Applied and 12.1.0.1 plug-in on OMS (no plug-in upgrade) | Yes | Yes | No | No |
12.1.0.1 OMS with BP1 applied and 12.1.0.2 plug-in on OMS (plug-in upgrade done) | YesFoot 1 | Yes | No | YesFoot 2 |
Footnote 1 An example for this use case is that you have Solaris Management Agents without BP1 applied, 12.1.0.1 plug-ins on agents pointing to Linux 32-bit OMS with BP1 applied, and 12.1.0.2 plug-ins on the OMS.
Footnote 2 This is a fresh install of Enterprise Manager 12c binaries with BP1 included.
1.4 Mandatory Pre-Requisites for installing Bundle Patch 1
The following are the mandatory prerequisites for installing BP1:
- Software Library Configured.
- All Enterprise Manager components backed up.
- The Agent Patching Infrastructure set up correctly (differs for offline versus online modes).
- The My Oracle Support (MOS) connection configured for Management Agent patching or the download of patches from MOS and upload to Enterprise Manager.
Make sure that you go through all of the prerequisites described in the following sections before applying Bundle Patch 1.
1.4.1 Oracle Software Library Configured
You need to verify whether you already have the Software Library configured. If not, complete the following:
- From the Enterprise menu, select Provisioning and Patching, then click Software Library.
- From the Actions list, select Administration, then select Add if nothing has yet been configured. Warcraft frozen throne 1.26a patch download.
- Select the OMS Shared Filesystem location.Note:This is a location on a shared filesystem that is visible to all OMS instances. For example, this could be an NFS mounted location and should have read/write access from all of the OMS instances.Upon addition of the location, a job executes to configure the Software Library. Under this location, all required entities for Enterprise Manager, such as Provisioning, Patching, and Cloud Management, are populated.Once the job is successful, you will see the components configured in the Software Library.
- From the Enterprise Manager menu, select Patching and Provisioning, then click Software Library to view the Software Library.
1.4.2 Backing Up Enterprise Manager Components
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Before you apply BP1, be sure that you back up the following components:
- Oracle Inventory
- Management Repository Database
- Middleware Home and Enterprise Manager domains
- Instance Home where OMS is installed
- Default Management Agent with OMS
- Software Library
You must back up all components listed above. A failure during any stage of the BP1 process may make it necessary to restore one or more of these components.
For more information, see the Backing Up Enterprise Manager chapter in the Oracle Enterprise Manager Cloud Control Administrator's Guide. This can be found at the following location:
1.4.3 Using the Correct OPatch Version
Verify you have the right OPatch version under the OMS Oracle Home. The OPatch version required to install BP1 is 11.1.0.9.4 or higher.
Set ORACLE_HOME to OMS HOME and run the following command to verify the OPatch version:
If the OPatch version is less than 11.1.0.9.4, complete the following:
- Download the latest OPatch patch (6880880) under release 11.1.0.x series from My Oracle Support (
https://support.oracle.com
).The Patch Number is 6880880. Select the platform that corresponds to your OMS platform.Figure 1-4 Correct OPatch Version https://ekigyih.weebly.com/visual-studio-dmg.html. - Click Search.
- Select the Opatch 11.1.0.0.0 version and click Download.Note:Do not select OPatch 11.2.0.x as this will result in failures during patch application.
- Transfer the zip to the OMS Server.
- Rename the existing OPatch folder under the OMS ORACLE HOME to OPatch_old_MMYY
- Unzip the new Opatch patch zip under the OMS ORACLE HOME.This creates an Opatch directory with the latest Opatch.
1.5 Troubleshooting
To learn more about troubleshooting tips and a list of known issues while applying Bundle Patch 1, refer to My Oracle Support note 1395640.1 at the following location:
Battletech has updated, with the 1.1 patch available now to download. The full patch notes are below, and the highlights include new customization options, difficulty settings and additional added features. Of course, there are plenty of bug fixes as well, with more coming in the future.
Battletech 1.1 Patch Notes: First Major Update Includes New Content, Bug Fixes and More
New Features & Content
MechWarrior customization. Players can now customize the appearance, callsign, name, pronoun and voice of all non-Ronin MechWarriors in their mercenary company. The starting MechWarriors (Behemoth, Dekker, Glitch, and Medusa) are now considered Ronin.
Granular difficulty settings. Added a wide variety of Granular Difficulty Settings that can be adjusted at any time from the Settings menu.
- Lethality - when enabled, MechWarriors disabled in combat will always be killed.
- 'Mech Destruction - when enabled, 'Mechs disabled from Center Torso destruction are permanently lost. This setting is intended for veterans and those seeking a significant challenge.
- No Rare Salvage - when enabled, + and ++ items are no longer generated as salvage results (but remain purchasable in stores).
- MechWarrior Progression - adjust the amount of experience that MechWarriors gain after each mission.
- Advanced MechWarriors - increase or decrease the frequency of more powerful MechWarriors appearing in Hiring Halls in later parts of the game.
- Enemy Force Strength - increase or decrease the baseline strength of the enemy forces you'll face in procedural contracts.
- Contract Payment - increase or decrease the amount of C-Bills paid by procedural contracts across the game.
- Salvage - increase or decrease the amount of salvage you may obtain from negotiation on procedural contracts.
The game of life 1998 patch download torrent. New custom campaign mode. The following added Difficulty Settings can only be adjusted when starting a new campaign. (Select 'Custom Campaign' when starting a New Game from the Main Menu.)
- Ironman Mode. Your campaign is limited to a single save game slot that automatically updates as you progress. Run out of funds or fail a Priority Mission and it's game over!
- Unequipped 'Mechs - enable this to make 'Mechs completed out of 'Mech parts start empty instead of with a stock loadout.
- Parts for 'Mech Assembly - increase the number of 'Mech parts that must be salvaged to assemble a new 'Mech. This setting is intended for veterans and those seeking a significant challenge.
Accelerate the current action with SPACEBAR. Players can now press SPACEBAR to greatly accelerate the current action. Game speed will return to normal after the action completes.
Speed-Up mode to accelerate all combat actions. Added an option in the Gameplay Settings menu that significantly speeds up combat. Note that this setting is ignored during Multiplayer, and while story dialogue is playing during campaign missions.
General combat speed optimizations. To decrease turn times even when not using new speed-up options. In addition, the settings for combat result pauses and camera transition times have been exposed in CombatGameConstants.json for easier modding.
Cancel combat actions and selections with right-click. Right-clicking in combat (without holding the button down) now acts like the ESC key, backing out of the current action or selection.
MechLab quality-of-life improvements. Including the below additions. See UI section for further UI improvements.
- A shortcut button is now available to bring up the Store directly from the MechLab, allowing players to buy weapons, equipment, and ammo without leaving the MechLab. (Must still be in-orbit to purchase items.)
- The running total C-Bill cost of a work order is now displayed while the player is working in the MechLab.
- Added tooltips for all 'Mech Rating bars in the Mech Bay and MechLab that show and explain more of the specific numbers behind that rating.
- Improved warning communication and tooltips in MechLab.
- Added Scrap button to the Mech Bay Storage screen, to allow scrapping complete 'Mech chassis directly from Storage.
- Gear components now display their stat benefit directly on their component UI (instead of only in their tooltip.)
Current inventory count in Store and Salvage. Item tooltips in the Store and Salvage screens now display how many of that item the player currently has in inventory.
Several new events and improvements to event generation. Including fixing a bug that could cause valid events to appear invalid and not be considered during event generation.
Ultrawide monitor support. Battletech now supports displays with 21:9, 64:27 and 43:18 aspect ratios. Known Issue: a few cosmetic-only bugs still exist in this experience, but given the high-demand for ultrawide support we felt that these minor issues did not need to hold up its release.
[WINDOWS] The Battletech Launcher has exited Beta. This launcher can be used to configure the following options before launching the game: Borderless Windowed Mode, Exclusive Fullscreen Mode, Video Rendering API. We recommend using these options for troubleshooting if you are experiencing hardware or software compatibility issues. The launcher also includes a new automatic crash reporting tab. To use this launcher:
- GOG Galaxy: Open the 'More' menu next to the Play button and choose Other -> Configure Battletech .
- Steam and all other platforms: Run BattleTechLauncher.exe from your game installation folder.
Performance & Compatibility
- Improvements to the game start flow. (Splash screens can now be skipped.)
- The previous 'High' visual quality setting has been renamed to 'Ultra.' The new 'High' quality setting disables screen space reflections and clamps volumetric rendering at higher resolutions.
- Significantly improved performance and stability of front-end list interfaces.
- [STEAM] Significantly improved the speed at which save games are refreshed.
- Improved stability when alt-tabbing and otherwise losing focus of the title.
- Improved protection against spam-clicking.
- Combat UI rendering optimizations. These should reduce instances of small hitches during combat.
- Optimizations to building destruction system and related fire and smoke VFX sequences.
- Audio performance optimizations.
- Terrain rendering and tree rendering optimizations.
- VFX and water rendering optimizations.
Balance
- Many existing contracts had their difficulty rating adjusted to more accurately reflect the actual difficulty of the contract and provide a more consistent player experience.
- The difficulty range of contracts in a given system has been expanded to two skulls rather than one skull. Easier and harder contracts will now be available in every system.
- Moving and re-balancing the reinforcement units in some procedural missions.
- The Called Shot bonus for multiple-hit weapons (SRMs, MGs) now diminishes by half with each successive shot.
- Medium 'Mech stability increased to 130 (was 100). Stability recovery increased to 1.2 (was 1.0).
- Heavy 'Mech stability increased to 160 (was 100). Stability recovery increased to 1.4 (was 1.0).
- Assault 'Mech stability increased to 200 (was 100). Stability recovery increased to 1.6 (was 1.0).
- Difficulty modifier for attacks against Light 'Mechs increased to 3 (was 2).
- PPC heat generation reduced to 35 (was 40).
- ER Large Laser heat generation reduced to 25 (was 40).
- Large Laser heat generation reduced to 18 (was 30).
- Pulse Medium Laser heat generation reduced to 16 (was 25).
- Medium Laser heat generation increased to 12 (was 10).
- Small Laser heat generation increased to 6 (was 5).
- AC/2 heat generation reduced to 4 (was 5).
- AC/5 heat generation reduced to 8 (was 10).
- AC/10 heat generation reduced to 12 (was 15).
- AC/20 heat generation reduced to 24 (was 25).
- LRM-10 heat generation reduced to 10 (was 12).
- LRM-15 heat generation reduced to 14 (was 15).
- SRM-2 heat generation reduced to 4 (was 6).
- SRM-6 heat generation reduced to 12 (was 14).
- Flamer starting ammo reduced to 4 (was 6).
UI
- The 'Mech status display on the After Action Report no longer displays structure damage above armor, which was confusing to a number of players (particularly when heat damage was incurred underneath armor.) Warning icons now appear if structure damage was incurred, but intact armor now takes precedence on the 'Mech status display.
- Added a selection state during keybinding to indicate which action is currently listening for a keypress to bind to the action.
- Improved communication in the Engineering room when an Argo Upgrade is in-progress.
- Standardized custom 'Mech name field to 16 characters.
- Disallowing bad characters (e.g. tabs, newlines) in input fields.
- New loading screen game tips, and revisions to some existing loading screen game tips.
- Floatie text for Breaching Shot now appears over the target instead of the attacker.
- Improved visibility for Sensor Locked floatie text.
- Color selectors on the heraldry customization screen now wrap.
- Added a Tooltip explaining the behavior of the 'Travel to System' button.
- Added a confirmation prompt when using the 'restore defaults' button in an options menu.
- Improvements to Store loading times.
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AI
- AI improvements to Liberation: Panzyr to address AI threat assessments.
- AI improvements to Defense: Smithon to the AI's ability to advance towards priority targets. Also encounter re-balancing to accommodate the improved behavior.
- Fixed an AI issue where enemy units could sometimes sprint even while unsteady.
- Fixed AI behavior in Defend Base missions to focus slightly less on destroying targeted buildings and to be more responsive to the player damaging them.
- Improved AI multi-targeting logic, and fixed a bug where AI units could sometimes unfairly use multitarget.
- Improved AI patrol-path behavior.
- AI now prioritizes the selection of Unsteady units.
- AI performance optimizations.
- AI units are now more cautious about using jumpjets when overheated.
- Fixed AI units incorrectly bracing when they can no longer sprint (e.g. when a leg is removed).
Multiplayer & Accounts
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- Fixed an issue where attempting to log in to Paradox Account without an active internet connection resulted in an infinite loading screen.
- Fixed an issue in Multiplayer that could cause turns to extend past the turn-timer limit when players used single-move or jump actions during non-interleaved movement.
- Improved content filtering for lobby names and chat.
- Various improvements to Multiplayer Lobby UI behavior.
- Player can now use the Eject button in Skirmish Multiplayer and Skirmish vs. AI.
- Significantly improved performance of server browser when many games are shown.
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- Dozens of procedural mission fixes & tweaks, including fixing instances of misplaced spawners causing units to become stuck.
- Fixing cases of procedural missions that would either auto-complete early, or not at all.
- Fixing the behavior of some escort / convoy lances in procedural missions. (Cases of units failing to reach their destinations, convoy guards not activating when expected, friendly escort units getting stuck, etc.)
- Fixed issues with loading process where specific Contracts could fail to load.
- Fixing various VO and dialogue issues in procedural missions (specifically Assassinate & Battle contracts.)
- General map polishing and collision clean-up on many maps.
- Fixed an issue where certain instances of Destroy or Defend Base contracts could auto-fail.
- Fixed a UI bug where objectives appeared in the incorrect order of priority on some missions (secondaries above primaries).
- Fixed an issue where in some few cases, reinforcements would not spawn as expected.
- Fixed an issue where an enemy Enforcer would spawn stuck in the Escape mission on Artru.
- Fixed an issue where players were unable to back out of the Liberation: Itrom lance configuration screen.
- Various cosmetic map geometry fixes across the game (floating assets, clipping assets, etc.)
- Various fixes and improvements to the building destruction system (more natural collapse behavior, better debris coverage, improved physics behavior.)
- Various combat VFX fixes & improvements.
- Various 'Mech animation fixes & improvements.
- Various cosmetic dialogue edits to clarify story points and fix continuity errors.
- Various typo fixes across the game.
- Fixed an issue that could cause a softlock after ejecting a MechWarrior with the Ace Pilot ability.
- Various fixes to the animation flow for the eject action.
- Fixed a bug where Rear Torso armor on 'Mechs in combat could remain even after the associated Torso section had been destroyed.
- Fixing the tooltip for the 'Done' action for MechWarriors with the Ace Pilot ability.
- Fixed a cosmetic issue where MechWarrior portraits could become greyed out after using the Vigilance morale ability in certain conditions, despite not having acted yet.
- Fixed an issue that could cause a newly-completed 'Mech to disappear after loading a save game created at the same time as the 'Mech construction completed.
- Fixed an issue that could cause Kamea or Alexander to be incorrectly present on the Argo after backing out of Lance Configuration for certain Priority Missions.
- Fixed an input exploit that could allow players to hire MechWarriors that they didn't meet the MRB Rating requirements for.
- Fixed an issue where players could cancel a Travel Contract without incurring the advertised Reputation penalty with the client faction.
- Fixed an input exploit that could allow players to create overweight 'Mechs.
- Fixed an issue that could occasionally cause Travel Contracts to change difficulty upon arrival in the destination system.
- Fixed an issue that could cause certain 'Mech repair tasks queued from the MechLab to fail to appear in the Timeline.
- Fixed a bug where the 'Mech performance rating bars in the Mech Bay could be displayed incorrectly for 'Mechs with destroyed components on them.
- Fixed an issue where the Max Injuries value displayed for MechWarriors in the hiring hall was not taking into account bonuses from their Guts skill.
- Fixed a cosmetic issue where item quantity values in the Store UI were not being refreshed after selling items.
- Fixed an issue where the tooltip for Priority Missions was failing to display on the Contracts screen.
- Fixing cinematics audio to respect the 'Play Audio When Alt-Tabbed' setting.
- Fixed some positional audio issues and incorrect audio assignments on destructible buildings.
- Fixed an issue where certain cosmetic (non-gameplay) decorative objects would no longer be present on maps after loading a combat save game.
- Fixed a bug where the UI indicating dangerous locations in combat (e.g. artillery regions) would fail to deactivate after the dangerous conditions were over.
- Fixed an issue where the 'Zoom to New Contact' setting wasn't being respected during first contact with enemies.
- Fixed an issue where the Sensor Lock effect would no longer be present on a sensor locked unit after loading a combat save.
- Fixed an issue where 'Mechs that lost a leg due to ammo explosion did not experience Knockdown as expected.
- Fixed a cosmetic issue where the Restart and Stand Up buttons could overlap with the Eject action confirmation button in the combat UI.
- Fixed a cosmetic issue where small weapon attacks could impact empty air above a target after a melee knockdown had occurred.
- Fixing Stalker arm missile pod visibility.
- Improved Radiation Field fog VFX.
- Jump Jet VFX now scale based on 'Mech weight class.
- The King Crab has opened its claws.
- Fixed a cosmetic issue that could sometime cause weather effects to temporarily disappear in the Windy Day mood.
- Fixed some cosmetic issues with hair rendering in MacOS.
- Fixed an issue with the Skirmish MechBay incorrectly displaying the weight range of Assault Mechs as 85-100 tons. (Now displays as 80-100 tons.)
- Various fixes to tooltips, including an issue that could cause tooltips to become cut-off at the bottom.
- Fixed an issue where MechWarriors would sometimes play their injury VO even if game effect (e.g. a cockpit mod) had prevented the injury from occurring.
- Fixed an issue where achievements regarding lance composition could be unlocked by using lances of less than 4 'Mechs.
- Fixed an issue where the background UI was interactable during login or account creation.
- Fixed an issue where the selection field in dropdowns would display multiple selections.
- Fixed an issue where the selected lobby may become unavailable when server browser refreshes.
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Known Issues
- There is currently a small chance of the starter MechWarriors (Glitch, Behemoth, Dekker, Medusa) incorrectly appearing as hireable Ronin MechWarriors in hiring halls later in the game.
- Skirmish lances created prior to updating to 1.1.0 may contain 'Mechs with old weapon & stability values.
- We have had occasional reports of save game lists failing to initialize from Steam. Restarting the game should generally resolve this issue.
- Some tooltips may appear visually truncated at the bottom.
- A few cosmetic-only UI bugs exist when playing on an ultrawide monitor, but given the high-demand for ultrawide support we felt that these minor issues did not need to hold up its release.
So what do you think? Are you excited about any of the new features? What would you like to see changed in the next update? Let us know your thoughts in the comments section below.
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